Main.coin+=10; GameObject obj=GameObject.Instantiate(getCoinText, new Vector2( end.x,end.y ), Quaternion.identity) as GameObject; obj.GetComponent<TextMesh>().text="10coins"; obj.GetComponent<MeshRenderer>().sortingLayerName = "UI";
public class getCoinText : MonoBehaviour { int count=70; void Update () { count--; if(count<=0) Destroy(gameObject); transform.Translate( new Vector3(0,0.02f,0) ); } }