Zom_Prefab = (GameObject)Resources.Load("Zombie");
void SpawnZombie() { int no = Random.Range (0, MaxTombs); if( tombObj [no] ) { Vector3 v = tombObj [no].transform.position; v += Vector3.down * 1.5f; objZ [zno] = GameObject.Instantiate (Zom_Prefab, v, Quaternion.identity) as GameObject; float a = Random.Range (0, 360); objZ [zno].transform.Rotate(0 ,a,0); objZ [zno].GetComponent<ZombieController>().no=zno; zno++; } }