GameObject obj = GameObject.Find ("Particle System");
ParticleSystem particle = obj.GetComponent<ParticleSystem>();
particle.Play();
particle.Stop();
- Resourcesフォルダ内からPrefabとして読み込む
GameObject f_Prefab = (GameObject)Resources.Load("FirePrefab");
GameObject pobj = GameObject.Instantiate(f_Prefab, Vector3.zero, Quaternion.identity) as
Particleをthisの子要素にする(thisが動いてもParticleが離れない)
pobj.transform.parent = transform;
particle = pobj.GetComponent<ParticleSystem>();
particle.Play();
particle.Stop();
最終更新:2015年04月01日 23:35