追いかける

private float speed = 0.07f;
target = GameObject.Find("Player").transform;

transform.rotation = Quaternion.Slerp(
  transform.rotation,
  Quaternion.LookRotation(target.position - transform.position),
  0.07f);
transform.position += transform.forward * speed;

タグ:

unity
最終更新:2015年04月01日 23:58