SpriteRenderer obj=obj2.AddComponent<SpriteRenderer>(); obj.sortingLayerName = "Units"; obj.sortingOrder = 2;
GameObject obj=GameObject.Instantiate(getCoinText, new Vector2( end.x,end.y ), Quaternion.identity) as GameObject; obj.GetComponent<TextMesh>().text="10coins"; obj.GetComponent<MeshRenderer>().sortingLayerName = "UI";