ドワーフ

“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye!”

-R. A. Salvatore, The Crystal Shard

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs?these common threads unite all dwarves.
 

短躯で頑健 Short and Stout

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.

 

記憶は長く、恨みも長く Long Memory, Long Grudges 

Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.
Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
 

氏族と王国 Clans and Kingdoms 

Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though some areas are off limits even to them.

The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
 

神々、黄金、そして氏族 Gods, Gold and Clan

Dwarves who take up the adventuring life might be motivated by a desire for treasure?for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the field of battle centuries ago.
 


Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re
flighty and frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf’s good to have at your back. Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”
Halflings. “Sure, they’re pleasant folk. But show me a halfling hero. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?” Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got kin -a daughter or granddaughter, maybe- who’s got hands and heart as good as hers. That’s when you can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not.”


 

ドワーフの名前 Dwarf Names

A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Male Names: Adrik, Alberich, Baern, Barendd, Brottor,Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim,Flint, Gardain, Harbek, Kildrak, Morgran, Orsik,Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin,Tordek, Traubon, Travok, Ulfgar, Veit, Vondal

Female Names: Amber, Artin, Audhild, Bardryn,Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda,Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa,Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra

Clan Names: Balderk, Battlehammer, Brawnanvil,Dankil, Fireforge, Frostbeard, Gorunn, Holderhek,Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln,Torunn, Ungart


ドワーフの特徴 Dwarf Traits

君のドワーフのキャラクターは、ドワーフの生まれや出自に基づく生まれつきの能力を取り合わせて持っている。
能力値の上昇:君の【耐】は2上昇する。
年齢:ドワーフは人間同様に成熟するが、50歳になるまでは若造とみなされる。平均的に、彼らは350歳まで生きる。
属性:ドワーフの大半は秩序属性を持ち、秩序だった社会こそが大きな利益をもたらすと考えている。善属性に傾く傾向に加え、フェアプレイに対する強いこだわりと、命令に従うものこそが利益を分け合うにふさわしいという信念を持つ。
サイズ:ドワーフは身長4~5ftで、体重はおよそ150ポンド程度である。サイズは中型となる。
移動速度:基礎移動速度は25ftである。重い鎧を着ていても移動速度が低下することはない。
暗視 Darkvision:地下で生活を送ることから、君は暗闇や薄明かりの中でよりよい視覚を得る。60ft以内であれば、薄明かりの中なら明るい、暗闇であれば薄明かりであるかのように視ることができる。その際、色を見分けることはできず、白黒として見える。
ドワーフの耐性 Dwarven Resilience:毒に対し優位であるものとしてセーヴを行う。また、毒ダメージへの耐性を持つ(第9章参照)
ドワーフ流戦闘訓練 Dwarven Combat Training:君はバトルアックス、ハンドアックス、スローイングハンマー、ウォーハンマーに習熟を得る。
器具習熟 Tool Proficiency:君は以下から選択した職人の器具の習熟を得る:鍛冶の器具、醸造用器具、石工の器具
石工の勘 Stonecunning:石造物の起源に関する【知】(歴史)チェックの際、<歴史>に習熟するとともに、習熟ボーナスを通常の2倍にすることができる。
言語:共通語とドワーフ語を話し、読み書きできる。ドワーフ語は固い子音と喉音が多く、他の言語を話すときにもその訛りが表れる。
副種族 Subrace:D&D世界には主としてヒルドワーフとマウンテンドワーフの2つの副種族が存在し、どちらかを選択する。

ヒルドワーフ Hill Dwarf

ヒルドワーフは感覚が鋭く、深い洞察力を有し、回復力に優れる。フェイルーンの南方に強大な王国を築いたゴールドドワーフたちや、ドラゴンランスのクリンで逃散したナイダーNeidarや没落したクラーKlarはヒルドワーフである。

能力値の上昇:君の【判】は1上昇する。
ドワーフの頑健さ:君のhpの最大値は1上昇する。さらに、レベルが上がるたびに、1ポイントずつ増加する。

マウンテンドワーフ Mountain Dwarf

マウンテンドワーフは力が強く、頑健な体を持ち、岩だらけのところで厳しい生活を送っている。君はおそらくドワーフにしては背が高く、体色は淡いだろう。フェイルーンの北方のシールドドワーフや、ドラゴンランスにおけるハイラーHylar族や貴族であるダイワーDaewar族はマウンテンドワーフである。

能力値の上昇:君の【筋】は2上昇する。
ドワーフ流鎧訓練:君は軽装鎧並びに中装鎧に習熟している。

 


ドゥエルガー Duergar

 ドゥエルガー、あるいはグレイドワーフはアンダーダークの深みに住む。彼らは密かにして悪辣な奴隷商として、地上を襲撃しては、アンダーダークの他の種族に売りに出す。彼らは生来の魔法能力として、不可視になったり、一時的にサイズを大きくしたりといった能力を有している。


 

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最終更新:2014年08月02日 22:50